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排序方式: 共有421条查询结果,搜索用时 31 毫秒
11.
光纤布拉格光栅的光学特性及其应用 总被引:4,自引:1,他引:3
介绍了光纤布拉格(Bragg)光栅的种类和制作,用耦合波理论分析了其基本的光反射性质,包括峰值反射率和反射半高全宽度,结果表明光纤Bragg光栅拥有独特的光反射特性.同时对光纤Bragg光栅在光纤通信、光纤传感器、滤波器等方面的应用进行了介绍和展望,表明光纤Bragg光栅将对整个光纤技术领域产生重要影响. 相似文献
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针对传统的无线传感器网络数据收集协议大多受制于发生在基站周围的热点问题,提出了一种使用移动基站的数据收集方法.将数据收集问题转化为支配集构造和旅行商问题,并提出了一种分布式的支配集构建算法,结合旅行商问题的近似算法生成基站的移动路线.仿真结果表明,所提出的方法减少了通信消耗,且能使负载均衡地分布. 相似文献
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A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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In this paper we consider the capacitated multi‐facility Weber problem with the Euclidean, squared Euclidean, and ?p‐distances. This problem is concerned with locating m capacitated facilities in the Euclidean plane to satisfy the demand of n customers with the minimum total transportation cost. The demand and location of each customer are known a priori and the transportation cost between customers and facilities is proportional to the distance between them. We first present a mixed integer linear programming approximation of the problem. We then propose new heuristic solution methods based on this approximation. Computational results on benchmark instances indicate that the new methods are both accurate and efficient. © 2006 Wiley Periodicals, Inc. Naval Research Logistics 2006 相似文献
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Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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为提高石英角速率传感器(QRS)的测量性能,提出了基于数字相关检测技术的QRS信号解调方案。该方案需将一组互相正交的参考信号作为两个相关器的输入,能够同时分离出QRS敏感信号相对于参考信号的同相分量和正交分量。通过角速度提取算法可由以上分量进一步得到输入角速度。分析了实现参考通道功能的两种方法:锁相环(PLL)和Hilbert变换,通过对这两种方法的对比得知,PLL更适合作为QRS相关检测的参考通道。 相似文献
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区域防空导弹反导火力分配研究 总被引:1,自引:0,他引:1
分析了传统防空导弹火力分配模型的不足,考虑到编队内各舰艇近程防空作战能力的不同,结合装备性能特点,建立了基于机会约束规划的区域防空导弹火力分配优化模型。给出了基于遗传算法和BP神经网络的混合智能算法,该算法在精度和速度上均能满足防空作战的要求。 相似文献